Thursday, February 12, 2009

Resistance 2 (PS3)

The original Resistance had an even share of fans and critics but most would have agreed that it laid a solid foundation for the franchise to expand and, with some polishing, a top class sequel to be built upon. Fall of Man’s major triumphs came from it’s intriguing scenario supported by it’s atmosphere, detailed environments and compelling plot. So one would imagine that these, at the very least, would be the backbone of the sequel….

The game begins badly, in a generic “facility” with the same old pipe and crate filled corridors seen in countless FPS games (largely ones from the previous console generation it has to be said). Unfortunately it takes a long time before you encounter anything close to the quality of the first game’s environments as you are dragged through a dull canyon, another facility and an uninspiring alien vessel, before finally getting to experience a bit of post-war Americana.

All of the early levels (well most of the game actually) begin and end the same – dropped off and collected by helicopter – as you are given your next target and move on with scant regard for plot progression. Being pushed from pillar to post in such a manner is a real momentum killer. In R:FOM, the gradual build-up of information on the Chimeran invasion coupled with the sombre narration between missions was a real boon in terms of atmosphere and this lacks such a device to drive the story. (One could probably argue that there isn’t much of a story to drive in the first place!)

Environments and plot aside, there is something rotten at the core of the game. The balance to the gunplay, the cornerstone of any FPS, is badly askew. The waves of bog-standard Chimeran fighters are easier to brush aside than they should be but the real deal-breaker are the bigger, less-frequent foes who rely on weaponry and endurance from an unfathomable rule-set. This leads to many choke-points and, worse still, a sense of unfairness.

The clever and varied weapon-set is intact from the first game. The new additions aren’t as inventive and are rarely incorporated. The choice to make most of the enemy not relinquish their guns upon death seems at first to be a bug but later you discover that the developers like to prescribe guns to each situation, denying the player the chance to utilise their favourite weapon-set in any situation which again seems like a bad move.

The online modes offer variety, with the co-op missions providing some genuine entertainment, but there’s nothing spectacular on offer and certainly nothing to rival the best in the genre.

So with the epic feel and intriguing narrative all but gone there really is nothing left to recommend this over, or even to supplement, the best PS3 shooters out there. And with Killzone 2 looming on the horizon this maybe pushed even further down the pecking order.

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